9bitscience's Raymarching Tutorial
Another raymarching tutorial.
Another raymarching tutorial.
Portable executables (they can apparently run everywhere)
It's a small framework intended for 4k games and demos.
A fast, cross-platform and open source language.
A system for generating music.
An OS-Agnostic (including No OS AT ALL!) drawing system. It includes lines, boxes, linetext, points, bitmaps.
Makes your C/C++ code compile once, then run everywhere.
Counts the lines of code in a github/gitlab repo.
Executable packer for Windows
A C/C++ 2D game framework that is apparently cute.
Minimal WASAPI reference implementation in C++.
Some sort of guide about raycasting.
A smaller implementation of libc mainly intended for embedded.
TIGR is a tiny cross-platform graphics library, providing a unified API for Windows, macOS, Linux, iOS and Android.
Cross-platform GUI Library.
Tips and tricks for writing lean programs that don't use the C runtime libraries.
A simple game framework inspired by Pico-8 for the Nim programming language.
Godot's documentation is a powerful resource. It has an entire page dedicated to optimizing build size on Windows, Linux, or MacOS.
Video about sound frequencies, wave shapes and the math behind it all.
A useful tool for understanding what's taking space in your program.
Vector graphics format.
Another win32 API tutorial.
SPIR-V Shaders tutorial in OpenGL.
Guide on how to minify the size of Godot (you'll probably need to look at application packers too).
How to play arbitrary wave sounds with the Win32 API.