POC4MB #1 - Oct 2025
The 1rst edition of the POC4MB is starting!
Duration: 1 month Dates: October 1st → October 31st, 2025
The spirit of POC4MB is simple:
- Experiment first. Don’t worry about looks. Well, unless your experiment is about looks!
- Stay lightweight. Minimal overhead, maximum curiosity.
- Share openly. Show what worked, what didn’t, and what could come next.
Whether you’re tinkering with code, art, sound, hardware, or abstract systems, POC4MB is a space to try things out and compare notes with others doing the same.
Rules
Only one rule:
Content must be legal and kid-friendly.
Everything else is just a guideline.
Guidelines
Duration
12 hours total, spread across a month.
Best done in short streaks of 1–2 hours at a time.
Quality
Draft quality is expected (and encouraged).
Participation
Hang out on the 4MB Jam Discord to share:
- progress in
#progress
. - screenshots in
#screenshots
. - completed games in
#finished
. Ha. You didn't pay attention. This one was a trick. - findings and struggles in
#general
There is no prize, no pressure. Just pure fun experimenting.
Theme
The theme is :
A novel gameplay element.
Note that if it is just novel to you it still qualifies. As this event is to help you, not annoy you.
Resources
Any game engine can be used, but with a preference on non bloated desktop ones in the spirit of the 4MB Jam.
My personal preference is PGETinker. In fact I created the whole event to give myself an excuse to try it. And yes, I know it is not Desktop, nor fitting 4MB. 😉
Others are Tic80, pyxel, 8bit workshop IDE or anything you like. Show us your favorite engine!